title image

Champagne Glass


This tutorial was created 27th December 2002©Copyright Artwork by EssexGirl
updated for use with PSP X9 23rd July 2007
please do not copy it, or put it anywhere else without my written permission.
Sometimes the links for filters change, it's difficult (and a lot of work) to
keep changing them on individual pages, so I have created a page with
links to filters and programs that I have used in my tutorials.
That way it is easier for me, because when there are changes I will
only have one page to update and hopefully better for you, because I'm
less likely to miss a page out when doing the updates :)

You will find links to filters/programs used in this tutorial Here
the link will open in a new window

Filters and programs used in this tutorial :-
Paint Shop Pro
Fantastic Machines Paint Engine

My selection file, gradient and bubbles tube,
also included is a preset shapes file from earier versions of psp Here

some images have been made smaller to shorten file size

This tutorial was originally written for PSP7 and used the Sinedots filter and
PSP's Geometric Effect...Perspective...Vertical, to create the top of the glass.
Unfortunately the Perspective effect works differently in PSP9 and later versions
and distorts the sinedots shape too much to use, so I have made a selection file for
creating the glass top, which you can downoad in the materials link above.

Step 1.
Open a new image 300 x 150 transparent, Raster background.
Flood fill with a dark colour, I used Black.
Add a new layer naming it 'glass top'

Go to Selection...Load/Save Selection...Load Selection From Disk
Load the champagne-glass-top.sel
Flood fill the selection with a pastel colour, I used #D0B3D0


Select None

Step 2.
Go to Image...Canvas Size...
Change canvas size to 300 x 400 ticking the
In the Placement area choose the top centre square.
Lock aspect ratio unticked


You should have a large transparent area at the bottom of your image.
Make the background layer active and flood fill with your dark colour.

Step 3.
Use the colour from your sinedots image as the palette background colour
and make the foreground a slightly darker shade of the same colour.
I used #D0B3D0 for the background and #978197 for the foreground.

Change the foreground style to gradient and use
gradient = foreground-background,
style = linear gradient, angle = 90, repeats = 1
Make the background style transparent.

Add a new layer naming it 'stem'
Activate the Pen Tool and use these settings
Mode = Draw Lines and Polylines
Conect Segments = unticked
Show nodes = unticked
Create as Vector = unticked
Line style = Solid
Width = 15
Antialias = unticked
Draw the stem, leaving enough space below it for the base of the glass.
If you hold down the shift key as you draw it will keep the line straight


Step 4.
We are going to add a highlight, but when we blur this, some of it may
spill over the edges of the stem. To make it easy to clean up any
overspill we will make a selection in the area outside of stem
shape and save it to the alpha channel.

Click the blank area outside the stem with the Magic Wand to select.
Go to Selections...Load/Save Selection...
ave Selection to Alpha Channel calling it stem cleanup.
Select None.

Add a new layer, naming it 'stem highlight'. Change the foreground
colour to white and style to solid fill. On the Pen Tool options
change the line width to 3. Draw a line down the length of the
stem, a little to the right of the centre. It won't matter if you
make it too long as any excess will be deleted when we do the cleanup.
This screenshot gives a close uo view of the white line


Go to Effects...Blur...gaussian blur...radius = 1.99
Go to Selections...Load from Alpha Channel...
and load the 'stem cleanup' selection.
Press the delete key, then de-select.

With the 'stem highlight as the active
layer, go to Layers...Merge...Merge Down.

Step 5.
Change the foreground colour back to the one you used in step3
The background colour should still be unchanged

Change the background style to gradient fill using
foreground-background gradient,
style = linear gradient, angle = 320, repeats = 0.
Make the foreground style null

Make the background layer active and add
a new layer naming this layer 'base'.
I like using the elipse and rectange preset shapes from older
versions of PSP, much better than the elipse and rectangle that
come with newer versions. I have included the old shapes in the
materials zip, so if you haven't already got it you can use it,
but you can use the new elipse shape instead if you want to.

Activate the Preset Shapes Tool


and use these settings
Shape = ellipse
Retain style = unticked
Antialias = ticked
Vector unticked
Line style = solid
Line width = 1
Starting at the bottom centre of the stem right click down with the
mouse and drag down and to the right to draw an ellipse for the base,
keep in mind that it needs to be large enough so that the glass
doesn't topple over, we don't want any spills :)
Move into position with the Mover Tool if necessary.

(alternatively you could create the shape as a vector and convert it to
a raster layer afterwards, which is what I usually do, I just thought it
would be a change to do it this way for this tutorial).


We are going to make a clean up selection for the base in the same way
that we did for the stem. Click the blank area outside the ellipse with
the Magic Wand, save it to the alpha chanel naming it 'base cleanup'.
Select None.

Step 6.
Add a new layer, naming it 'base highlight'. Change foreground colour
to white and the style solid fill and make the background style null.
Use the Pen Tool with these settings
Connect segments = unticked
Create as Vector = unticked
Show Nodes = Unticked
Mode = Freehand or point to point whichever you find easiest
Line style = Solid
Width = 5
Antialias = ticked

You can zoom in so that it's easier to see what you are doing.
We want a couple of curved lines using the pen tool at width 5,
then change the width to 2 and draw line along the bottom close
to the edge . It doesn't matter if they are a bit uneven, as we
are going to blur them and anything that goes over the edge will
be deleted. You can use the following screenshot as a guide,
as you can see my lines aren't perfect, they don't have to be exact.


Go to Effects...Blur...
Gaussian blur...radius = 4
load the 'base cleanup' selection from the alpha channel
and press the delete key. Select None.

With the base highlight as the active layer, go to
Layers...Merge...Merge down.


Step 7.
Make your stem layer active. We need to soften the bottom
edge of the stem where it meets the base.
Activate the Soften Brush and use these settings
Shape = round
Size = 5
Hardness = 12
Step = 30
Density = 40
Thickness = 100
Rotation = 0
Opacity = 70

Soften the join between the stem and base


The transparency of the base and stem layers can be lowered to give a
more glassy look. On the layers palette move the tranparency slider down
until you are happy with the result. I lowered the transparency on my
stem layer to 80 and on my base layer to 60


It you would like the top section of your glass to be thicker, make that layer active
then go to Layers... Duplicate...

Hide the background by clicking the 'eye' of that layer on the layers palette.
Go to Layers... Merge... Merge Visible... rename the merged layer 'glass'
Turn the visibility of the background layer back on by clicking the eye again.

Step 8.
When I originally wrote this tutorial for PSP7 I resized the glass layer by 75%
at this point, but screen sizes are larger now and that makes it rather small, so
instead I am going to add a bit more space around the glass by enlarging the canvas size.
Go to Image... Canvas Size...
Make the new dimension 400 x 450 and choose the centre box in the placement section.
Make the background layer active and refill the layer with black.

Next we add some wine to the glass
Add a new layer.
Change the background of your palette to white solid fill and the foreground null.
Activate preset shapes tool and use these settings.
Shape = ellipse
Retain style = unticked
Antialias ticked
Create as vector = unticked
Line style = solid
line width = 1

make an ellipse for the surface area of the drink. If you need to
adjust the size of your ellipse, click on the Pick Tool - Mode = Scale
and use the handles of the surrounding box to stretch or contract it.
You can reposition it with the centre handle, or with the Mover Tool.


Lower the transparency of the layer in the layer palette.
I lowered mine to 42. Then move the layer below the 'glass'
draging it down on the layers palette.


Hide the background layer, go to Layers... Merge... Merge Visible,
then turn visibility back on.

Step 9.
Go to Effects 3D Effects...Drop Shadow...
Add a drop shadow with these settings
Vertical Offset = 0
Horizontal Offset = 5
Opacity = 70
Blur = 14.00
Colour = black
You can decorate the background in any way that you want.
This is how I did mine

Change the palette foreground to gradient fill
Style=linear gradient
I used a gradient of my own called 'sg_hot and dark'. This gradient was created
in PSP7, but it will work in later versions. If you want to use that one it's
included in the materials zip.

Make the background layer active and flood fill with the gradient.


Go to Effects...Plugin Effects...
Fantastic machines...Paint Engine...use the 'borg' preset


Use the Selection Tool type = rectangle to select a rectanglular
section at the bottom of the image. This is my screenshot
Go to Colours...Adjust...Brightness/Contrast...
brightness = -25 (minus 25), contrast = 15
Select None


I finished by adding a few bubbles inside the glass.
I've included my bubbles tube in the materials zip
Add new layer on top of the background layer and place some tubed bubbles into
the glass. You can vary the size I used a scale between 50 and 75.
Then I lowered the transparency of the bubbles layer to 80

Add any other tubes that you want (cocktail sticks, cherries etc.)
Go to Layers...Merge...Merge All....

Add a frame of your choice.

I hope you enjoyed this tutorial.
To see my other tutorials click Here

If you wish to contact me you can find an email address to use included on my Site Map