This tutorial was created 28th January 2004 for PSP 8 ©Copyright Artwork by EssexGirl
It has been updated for PAP X9 on 22nd July 2017
please do not copy it, or put it anywhere else without my written permission.
You will find links to filters/programs used in this
Filters and programs used in this tutorial :-
This tutorial assumes that you already know where to
Some images have been made smaller to shorten file size
Add a new raster layer naming it 'lace'.
Open the sg_eggs.cfg preset. Click the little window
Click on the 'color' box and choose white, or another
Add a new layer naming it 'egg'.
With the 'egg' layer active flood fill the selection
Now that we've got the egg the right size to fit
Now we will use cutout to give it some shape, so
Apply another cutout, but change the Horizontal and
Go to Selections...Defloat...but don't de-select yet.
Add a new layer naming it 'highlight'.
Paint a curved line in the top right corner of your
Go to Adjust...Blur...Gaussian Blur... blur with a radius of 16.00
Turn the visibility of the 'lace' layer back on and move it abovebr>
the egg layer, either by dragging it up in the layer palette, or make
We will make the lace stand out more by adding a
Make the background layer active and flood fill with
Make the 'lace' layer active
Go to Layers...Duplicate...
Go to Effects...3D Effects...Drop Shadow...
Go to Adjust...Sharpness...Unsharp Mask...
You should have 3 layers, the lace at the top, the egg in the middle
Next we will give a drop shadow to the lace covered egg.
Open the tubes for the top and base either in gold, or silver.
Go to Layers... Merge... Merge Down... to merge the top and base together
Add a Drop Shadow to the base and top layer
Now go to Layers... Merge... Merge down...
Place them on seperate layers, so that they can be moved,
When you are happy with the decoration, hide the egg,
Decorate the background layer in any way that you
Finish with a frame of your own choice.
This is another example using different colours.
I hope you enjoyed this tutorial.
the original version of this tutorial I adapted for the PSPUG